ComedyCentral.com

Roles: Designer, Art Director, Senior Design Director

Comedy Central’s homepage cc.com ca. 2012 featuring original series promotional content, streaming videos, broadcast scheduling, site-exclusive digital content, ecommerce offerings and social platform connections.

I had various roles as a Designer and ultimately Senior Design Director for Comedy Central’s main website cc.com from 2007 to 2020. At the beginning of my time with Comedy Central, I was largely responsible for production aspects of upkeep, working with graphics sprites, font and color updates, but had opportunities to flex my creativity with skinning series pages with custom graphics and contributing to seasonal and thematic integrations across the site.

Upright Citizen’s Brigade series landing page on cc.com ca. 2008.

Comedy Central Roast of Pamela Anderson event landing page on cc.com ca. 2008.

Comedy Central’s homepage ca. 20010 featuring latest video content, entry points to the CC Insider Blog, and a branded page background featuring the upcoming Ugly Americans series.

Comedy Central Insider Blog landing page showcasing original editorial content created and supported by the in-house team of writers and designers on the Digital Creative team.

Over the years, the site expanded significantly – adding video clips and full episodes for most shows on the network, and eventually becoming a responsive environment for use on all digital devices. Working closely with the Digital Show Producers, Brand Creative and Product Development teams, I had my hands deep in graphics production, CSS and HTML, creating new interface designs and establishing graphics templates for production designers to use across viewports. 

By the end of my time with Comedy Central, I was working closely with numerous departments in a highly matrixed organization to ensure digital guidelines were clear, in-house creative resources were at the ready, and design strategies with the 2018 Brand Refresh were prioritized to ensure a consistency across web, mobile, social and motion graphics initiatives.